What is Mixed Reality?


At the intersection of virtual and physical realities is an emerging environment known as mixed reality (MR), where digital and physical objects co-exist. This hybrid space integrates virtual technologies into the real world so that viewers cannot distinguish where one world begins and the other ends. The virtual aspect of MR comes from the use of devices equipped with 3D viewing technology that seamlessly layers digital objects onto the real world. Another major component of MR is the integration of augmented reality (AR), which is the layering of information over 3D space. A key characteristic of AR is its ability to respond to user input, which confers significant potential for learning and assessment; learners can construct new understanding based on interactions with virtual objects that bring underlying data to life. Holographic devices are also being used to create mixed reality environments, as their video displays project 3D images into a physical space. While lagging behind other virtual worlds, mixed reality is gradually making its way into the consumer market. In 2014, Michael Jackson was re-embodied in holographic form and debuted at the Billboard Music Awards, where his holograph performed on stage with live, choreographed dancers.

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(1) How might this technology be relevant to the educational sector you know best?

  • On Mixed Reality and our awesome future from Magic Leap
    https://www.digitalbodies.net/virtual-reality/magic-leap-and-our-awesome-future/ - - mayaig mayaig Oct 3, 2016
  • Intel has an amazing project in the works Intel’s Amazing New VR Headset – Project Alloy - - mayaig mayaig Oct 3, 2016
  • Microsoft refers to its device HoloLens as a Mixed Reality - mayaig mayaig Oct 3, 2016
  • Given predictions that AR and VR will merge, one can forsee a time when students can chose to immerse or augment based on a flick of a button which changes the views and environments in any given realm. - deone.zell deone.zell Oct 1, 2016

    On Mixed Reality and our awesome future from Magic Leap
    https://www.digitalbodies.net/virtual-reality/magic-leap-and-our-awesome-future/ - mayaig mayaig Oct 2, 2016
    Opportunity to personalise experience of learning, everyone ultimately have their own version of reality. - DaveP DaveP Oct 2, 2016Should we break out AR as a separate category, or is it entirely folded into Mixed Reality (MR)?
    I'd suggest to change Augmented Reality instead of Mixed Reality - jreinoso jreinoso Sep 11, 2016
    Yes, Augmented Reality should be on the list. MR should stay also. We continue to see application developed for AR. At some point in the future the terminology may change completely. In fact, recently Intel introduced Merged Reality for their version of interactive VR. - mayaig mayaig Sep 24, 2016 - lkoster lkoster Sep 30, 2016
    I suggest that Augmented Reality should be its own category. We are seeing tools for the creation of augmented experiences being made easier to use. Pokeymon Go is an example of how engaging this technology can be. In the future we will be increasingly using this technology in classrooms, outside of classrooms, as a medium for student creation, as a medium for explanation and instruction, and as an industrial tool. We currently know little about good design with Augmented Reality, but someone will probably address this gap in our knowledge in the near future. - doug.hearrington doug.hearrington Oct 2, 2016- deone.zell deone.zell Oct 2, 2016 Medium term, 2-3 years. - bryan.alexander bryan.alexander Oct 3, 2016 Completely agree that this should be a separate category and I suspect it may, in fact, be one of the most significant items on our one-year horizon. Augmented Reality is one of the biggest and somehow under-noticed bits of technology consistently expanding within our learning landscapes,which is amazing given how many millions of people are having their first Augmented Reality experiences through Pokemon Go. I suspect Pokemon Go will be the (potentially unacknowledged) game-changer that pushes AR into mainstream education and many of aspects of contemporary life: by making people comfortable with how AR works and enticing them into a somewhat entertaining use of AR, it might make significantly larger numbers of learners and learning facilitators more open to using AR in learning. - paul.signorelli paul.signorelli Oct 3, 2016 Agreed. Some of us have been talking about this for years. Grumble grumble. - bryan.alexander bryan.alexander Oct 3, 2016 - alexandra.pickett alexandra.pickett Oct 5, 2016 [Editor's Note: Combined with Existing RQ1 tech development Mixed Reality.]

(2) What themes are missing from the above description that you think are important?

  • Should we break out AR as a separate category, or is it entirely folded into Mixed Reality (MR)? I'd suggest to change Augmented Reality instead of Mixed Reality - jreinoso jreinoso Sep 11, 2016 Yes, Augmented Reality should be on the list. MR should stay also. We continue to see application developed for AR. At some point in the future the terminology may change completely. In fact, recently Intel introduced Merged Reality for their version of interactive VR. - mayaig mayaig Sep 24, 2016 - lkoster lkoster Sep 30, 2016 I suggest that Augmented Reality should be its own category. We are seeing tools for the creation of augmented experiences being made easier to use. Pokeymon Go is an example of how engaging this technology can be. In the future we will be increasingly using this technology in classrooms, outside of classrooms, as a medium for student creation, as a medium for explanation and instruction, and as an industrial tool. We currently know little about good design with Augmented Reality, but someone will probably address this gap in our knowledge in the near future. - doug.hearrington doug.hearrington Oct 2, 2016- deone.zell deone.zell Oct 2, 2016 Medium term, 2-3 years. - bryan.alexander bryan.alexander Oct 3, 2016 Completely agree that this should be a separate category and I suspect it may, in fact, be one of the most significant items on our one-year horizon. Augmented Reality is one of the biggest and somehow under-noticed bits of technology consistently expanding within our learning landscapes,which is amazing given how many millions of people are having their first Augmented Reality experiences through Pokemon Go. I suspect Pokemon Go will be the (potentially unacknowledged) game-changer that pushes AR into mainstream education and many of aspects of contemporary life: by making people comfortable with how AR works and enticing them into a somewhat entertaining use of AR, it might make significantly larger numbers of learners and learning facilitators more open to using AR in learning. - paul.signorelli paul.signorelli Oct 3, 2016 Agreed. Some of us have been talking about this for years. Grumble grumble. - bryan.alexander bryan.alexander Oct 3, 2016 - alexandra.pickett alexandra.pickett Oct 5, 2016 [Editor's Note: Combined with Mixed Reality. There is already a category for virtual reality.]
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(3) What do you see as the potential impact of this technology on higher education?

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(4) Do you have or know of a project working in this area?

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