What are Learning Objects?


Learning objects are assemblies of audio, graphic, animation and other digital files and materials that are intended to be reusable in a variety of ways, and easily combined into higher-level instructional components such as lessons and modules. The primary purpose behind the development and use of learning objects is to increase access to quality content, and to avoid wasteful replications of effort by making that content usable in a variety of contexts. The most common view is that a learning object is a collection of digital materials — pictures, documents, simulations — coupled with a clear and measurable learning objective or designed to support a learning process. This view distinguishes a learning object from an “information object” (akin to a simple fact) — which might have an illustration or other materials attached to it — or from “a content object” such as a video or audio clip, picture, animation, or text document. The key distinguishing feature between these kinds of objects and a learning object is the clear connection to a learning process. This definition is built on the assumption that by combining learning objects in different ways, higher-level learning goals can be met, and ultimately, entire courses constructed.

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(1) How might this technology be relevant to the educational sector you know best?

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